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Adding Engineer Soldiers and Bunkers: Deterrence - Video Devlog 10

by Matthew Gianfrancesco on 05/22/22 10:12:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

A tower defense mixed with real-time strategy where you repel attacking sentient AI robots until they give up.

Engineer Soldiers

The engineer soldiers will be able to build advanced buildings. They're equipped with shotguns that make them short range so they won't be very good in most combat situations. The supply cost on engineers will be high so that the player should strategically guard these units.

The soldiers will all use the same soldier model, but have different equipment for different stats and to tell types of soliders apart. Later I may also amend the textures to differentiate the soldier more.

Bunkers

The bunkers will serve the same purpose as the sandbag walls. They will do everything the sandbag walls can, but have more hit points and defense. These buildings will be considered advanced and can only be built by engineers making them mid to late game defenses.

UI Cursor

In addition to the cursor changing for move and attack move commands, the cursor will now glow when it's hovering over a selectable unit or building.


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