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September 23, 2017
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Mattie Brice's Blog

 

Mattie Brice is a play critic, designer, and activist. She focuses her writing on diversity initiatives in the games industry, often bringing in the perspective of marginalized minority voices to publications like Paste, Kotaku, The Border House, and Pop Matters. Mattie also consults, speaks, and teaches about games. Her studies have led her to explore narrative design and plans to push the borders of how we think play.

 

Member Blogs

Posted by Mattie Brice on Tue, 13 Nov 2012 09:43:00 EST in Design, Indie
This will be a design article on my game Mainichi, aiming to be insight to my thought process during its creation and serve as a guide for others to make games. Stresses personal voice, low development costs, and optional programming skills.


Posted by Mattie Brice on Tue, 29 Nov 2011 10:05:00 EST in Design, Console/PC
It's common practice to sexualize women in games, but do we know how it happens, and how we can use the same techniques to sexualize men?


Posted by Mattie Brice on Wed, 16 Nov 2011 10:21:00 EST in Design, Console/PC
Recognizing the pervasive presence of American accents in games reveals the politics behind the choice of including other accents. The relationship between all these accents show American ethnocentrism and the marginalization of other cultures.



Mattie Brice's Comments

Comment In: [News - 08/06/2013 - 01:09]

I feel like, on all ...

I feel like, on all ends, we 're still getting used to the presence of personal experience in design. Because really, the politics of the game is disturbing that you are both the paranoid home owner and the burglar, your family are assets that you are trained to value mostly ...

Comment In: [News - 07/18/2012 - 01:19]

When it came to Dyad ...

When it came to Dyad reviews, I went in looking for what others thought since I got to play it a bit. And I noticed what Leigh mentioned, that there was a predominate focus on how Dyad would be received by audiences, trying to parse what the experience was similar ...

Comment In: [Blog - 08/27/2011 - 12:47]

Thanks for posting something like ...

Thanks for posting something like this I was a huge fan of RPGs when I was younger, and always listed them off as my favorite genre. However, the ironic thing was that I barely played them anymore I remember when the stories really made me feeling for the characters and ...

Comment In: [News - 08/23/2011 - 03:56]

What is 'proper' or a ...

What is 'proper' or a 'rule' of language is fluid over time and fits the needs and attitudes of the society using it. What was considered a rule when English first started isn't necessarily a rule now, and we've come up with a whole bunch of new ones. If we ...

Comment In: [Blog - 08/22/2011 - 01:24]

It could definitely be a ...

It could definitely be a taste thing, but I find that narratives that focus on the Resonance/Harmony section you describe are the most successful with their stories when game design is taken into account. I find a lot of games like to have neat little narrative tricks, but not have ...

Comment In: [Blog - 08/21/2011 - 12:14]

I apparently didn't take the ...

I apparently didn't take the hint in DA:O. I went to Redcliffe first, but then did Haven and Orgrimmar. I just assumed I need to be extremely careful with my tactics with those funneling battles, and I was able to get past them. In hindsight, I should have thought Hmm, ...