Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Level Design Lobby - Podcast

by Max Pears on 09/20/17 11:13:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Hey everyone, 

I hope everyone is well! I have some big news, as a lot of you know I write blogs about games but I have decided to now create a podcast called Level Design Lobby  

In this podcast I break down design techniques used in video games, discussing how it was used, if it was used to full effect and how can this possibly be improved. I recommend reading materials and break down why you the listeners should be taking in these reading materials. Discussing game and level theories and how to use them within our games and interviews with developers as we discuss their roles in the industry. 

First Two Episodes Out NOW! 

The podcast can be found on:




Pocket Case:  

Fore more info follow me on Twitter: @MaxPears

Ep 1 - Intro

Ep 2 - Rime's Perspective

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior System Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Associate Producer
Sony PlayStation
Sony PlayStation — San Mateo, California, United States

Sr. Technical Project Manager (Platform Planning & Management)
Rabbit — San Mateo, California, United States


Loading Comments

loader image