Megan Fox's Blog
I'm the founder / programmer / designer at Glass Bottom Games. In the past I've worked for LEGO on LEGO Universe and with various startups on various prototypes, like Idyllon. Before that was a possibly misspent youth of Duke 3D / Quake modding and mode13h pixel pushing.
Basically, I'm a nerd. But I also play Capoeira and do Yoga, so I'm a... graceful nerd? Hmm.
Tweet at @glassbottommeg, and maybe I will tweet back.
In the wake of the US's version of Brexit, do games matter? Shit yes, they do. If you voted Trump, you'll find some aspects to hate in this piece, though the overall message applies equally to everyone.
It's popular to talk about the indie bubble. How it popped, how there wasn't an indie bubble in the first place, etc. Enough. Let's move on, and instead discuss: what we're going to do about it, and how to still succeed as an indie.
The life and times of Jones On Fire, by Glass Bottom Games. It was to be the studio's successful opening volley, a HELLO WORLD to the industry at large, it became such... but it was also a massive disappointment.
Regenerating health is en-vogue lately, but is it really a good design practice? I contend the answer is a solid... sometimes - but not terribly often.
Convinced of the death of the non-99c game? That games have been devalued, and content is meaningless? I politely disagree.
Everyone likes a generalist, but to get through the doors, you've first got to be a crackerjack specialist.
Megan Fox's Comments
[News - 09/19/2013 - 07:00]
... now beaten by Sproggiwood, ...
... now beaten by Sproggiwood, and a bunch of other games I bet, heh. Anyone know what the actual record holder is Didn 't something make it through in just hours
[Blog - 05/27/2014 - 09:53]
Honestly, I don 't do ...
Honestly, I don 't do ramen either - rice and beans is where it 's at. You can do SO much with rice and beans, with a little practice, and it 's healthy and tastes good. And also dirt cheap. r n r n... but ramen rolls off the tongue ...
[Blog - 07/14/2013 - 07:43]
It 's a huge bummer ...
It 's a huge bummer for boardgame Kickstarters, but for videogame Kickstarters, the trend is increasingly away from physical rewards anyways - this would just seem to hasten that shift.
[Blog - 03/11/2014 - 11:07]
It 's already happening Hot ...
It 's already happening Hot Tin Roof our project - http://hottinroofgame.com is a team of 7 loosely-knit collaborators. Or look at the collaborations between @jtruher and Rocket Cat Games, or similar things happening elsewhere. r n r nThis is already how indies make their games. Very few are truly solo, ...
[Blog - 10/13/2013 - 02:36]
Hola Edward, developer of Jones ...
Hola Edward, developer of Jones On Fire here r n r nLike Aaron says... what you want to do just won 't make you money. I 'm sorry, but it won 't. It is not a strategy you can use to make a successful game right now. You will release, ...
[Blog - 09/27/2013 - 09:52]
Thanks r n r nSo, ...
Thanks r n r nSo, NORMALLY, critical success and financial success go mostly hand in hand. The only normal exception is where your development costs far outstrip a reasonable success. That 's what happened with Retro/Grade - Matt took 4 years to make that game, with a relatively large team, ...