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January 16, 2018
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Miguel Nieves's Blog


Making Games is fun!  I love doing it and will keep doing until my A.I.s eventually become self-aware and enslave all humanity. It has been my good fortune to have helped develop over a dozen games for Consoles, Handhelds, and Mobile Platforms.  I enjoy experimenting with Augmented Reality applications.  My current weapon of choice is Unity3D.

Outside of Games I am a musician, colorist, and costume designer.  I love eating and thinking about how I should be getting in better shape.  Sometimes I need sleep, but we've all got flaws right?

Project Spotlight:

Battle of The Bulge (iPad) - Flexible Utility Based AI Architecture

Side Projects:
StarBuster - A.I. Driven 3D SHMUP, Crisis Hearts Brawlers - New Style OldCool Brawler

Older Projects:

Akodomon(iOS/Android),  Red Bull Augmented Reality Racing (iOS/Android), XenoCube (iOS), Hot And Cold (DSiWare)


Member Blogs

Posted by Miguel Nieves on Wed, 12 Dec 2012 09:07:00 EST in Programming
The Artificial Intelligence Architecture of Battle of the Bulge for iPad uses Utility Normalization and Archetypes to create Agents with unique strategies. I explore the motivations for choosing Utility, and building around personality, not Win condition