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October 16, 2017
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Yoyo Bolo's Blog


Yoyo Bolo Games was a game company born in the Fall of 2012 from 3 recent graduates given a chance to produce a title for iOS, Android, and PC under the guidance of Ryan Creighton and Untold Entertainment.

In mid-October of 2012 we began a daily diary detailing the development of our first game titled “New School Blues”. As a development team new to the industry we focused on not only providing posts that would detail our daily activities, but also offer added explanations for those unfamiliar with the varied aspects of video game development. We are now excited to share it here at GamaSutra as well and hope you will enjoy reading and maybe learn something new!


YoyoBolo Games have been developing titles for PC/Mac, iPad, and Android Tablet in the Toronto area since October of 2012. The team was incubated at Untold Entertainment Inc., and tasked with developing a polished adventure game using UGAGS, the Untold Graphic Adventure Game System. 

YoyoBolo Games are dedicated to creating quality video game experiences that the whole family can enjoy. Our mission is to bring engaging interactive experiences that invoke a sense of both fun and discovery. The regularly-updated YoyoBolo Games developer diary provides valuable insight into the experience of a novice game development team puzzling their way through their first game development experience. Our current title “New School Blues”, a 2d graphic adventure, is set to be released on February 25th of 2013, published by Untold Entertainment.

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Member Blogs

Posted by Yoyo Bolo on Sun, 17 Mar 2013 03:42:00 EDT in
And here it is, our final developer diary entry, the post mortem. It was posted today, March 17th, 2013 both here and on the official website. We'll let the document speak for itself. Until next game, thanks for reading from everyone at YoyoBolo Games!

Posted by Yoyo Bolo on Sun, 17 Mar 2013 03:39:00 EDT in Design, Indie
On the 14th of February, 2013 we added a second entry on game changes brought about by playtesting regarding New School Blues. This post focuses less on game and puzzle design and more on cosmetic changes that can make a big difference.

Posted by Yoyo Bolo on Thu, 07 Mar 2013 12:11:00 EST in Design, Indie
On February 12th, 2013, YoyoBolo's artist and animator Jonathan wrote a piece on the porting process regarding New School Blues getting on iPad, Android Tablet, and the web. Here it is in all its glory!

Posted by Yoyo Bolo on Wed, 06 Mar 2013 11:58:00 EST in Design, Indie
By this point (February 5th, 2013) in New School Blues' development, we had sent the latest build out for playtesting and received quite a bit of feedback on things to change. This article details some of those changes.

Posted by Yoyo Bolo on Tue, 05 Mar 2013 10:27:00 EST in Production, Indie
This was our third and final entry on press kits, originally posted on January 31st, 2013. It rounds off the checklist of "good-to-haves" and throws in a few other pointers we learned from our own experience and from research.

Posted by Yoyo Bolo on Mon, 04 Mar 2013 11:22:00 EST in Production, Indie
This is the second part in our string of dev diary entries devoted to creating a good press kit for your game. It's originally dated January 29th, 2013 and focuses on a significant chunk of what should be in the thing.