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Mike Shafer's Blog   Expert Blogs

 

Mike Shafer has been working on the MEH game engine for the past 7 years. He is the lead programmer on the project and also assembled the talented team that is working on Bain’s Redemption. He holds a B.S. in Computer Science from the California Institute of Technology (CALTECH). His previous credits include Ratatouille for the XBOX 360 and Return Fire 3 for the PS2. He specializes in graphics, engine, AI, physics, animation, and banging his head against the wall. He enjoys basketball, calm walks, and card games.

 

Expert Blogs

Posted by Mike Shafer on Tue, 08 Jul 2014 08:01:00 EDT in Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie
In this article, I discuss what worked and didn't work in indie development in the context of a third-person action game, Bain's Redemption. I elaborate on each point to make sure other game developers can get the most out of my experience.



Mike Shafer's Comments

Comment In: [News - 07/10/2014 - 08:01]

Great post. Don 't forget ...

Great post. Don 't forget you can fail on the same project and if you 're stubborn, you would keep at it until it 's a success. My project wasn 't that hot to begin with, but a year later, it 's turning some heads. Failure has been a part ...

Comment In: [Blog - 07/08/2014 - 08:01]

Well, everyone does it differently. ...

Well, everyone does it differently. Some people won 't start a project unless it 's entirely comprised of middleware pieces that presumably go well together. I like to do it on my own, and if it turns out a bigger company has a package that does it better, then I ...