Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: World Building Mafia 3's City

by Nathan Cheever on 03/22/18 01:33:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


The gameworld in Mafia III was inspired by New Orleans and used many key elements people remember from the Louisiana city.  Several major iterations and then lots of minor adjustments were made to bring it to its final version. 

Petr Zavesky and I presented this experience at Game-Access ’17 in Brno, Czech Republic on May 5, 2017. 

Topics for Hangar 13’s project included the collaboration of Art & Design, the role of architecture, landmarks, 1960’s culture, and player affordance. It’s a dense 45-minute look into the creation of New Bordeaux using the last 10 minutes as a Q&A session with the audience.


More related videos to this specific presentation as well as other Mafia III presentations can be seen on my personal website:

Related Jobs

Shiny Shoe
Shiny Shoe — San Francisco, California, United States

Project Manager
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Mission Designer
Magic Leap
Magic Leap — Plantation, Florida, United States

Audio Programmer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Outsourcing Manager

Loading Comments

loader image