Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Source Control in Game Development at the Guildhall at SMU

by Navin Supphapholsiri on 11/01/12 11:36:00 pm

1 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutraís community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

As an emerging game developer attending the Guildhall at SMU on the production track, one of the most helpful tools here during development is source control. Throughout the five team projects I have worked on, Tortoise SVN has acted as a safety net for my team and me.

Game development projects, are similar to any other software development projects where many developers are constantly working in the same repository. Occasionally, there bumps that happen during the development cycle that result in broken builds, lost work, or corrupted files. This repository holds several versions of the files and in my experience, works as a reliable backup.

Diagram of SVN

I am currently the assistant producer on two game projects. Both of my teams are currently using Tortoise SVN and have agreed that this tool is very important to the development of games.


Related Jobs

Level EX
Level EX — CHICAGO, Illinois, United States
[09.22.17]

Associate Producer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[09.21.17]

Technical Producer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]

Engine Software Engineer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]

Senior Game Designer (Scripter)





Loading Comments

loader image