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Neil Sorens's Blog   Expert Blogs


I've been designing professionally for 14 years (and much longer as a hobby) and couldn't imagine myself doing anything else.

I have an endless fascination with gaming's unexplored possibilities. Much of my writing on this site is about taking advantage of unexploited (or under-exploited) game design opportunities. The toughest part of game design is not giving players what they ask for (sequel to GameX), but figuring out what they want and don't yet realize they want.


Expert Blogs

Posted by Neil Sorens on Mon, 24 Nov 2014 03:52:00 EST in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture

Posted by Neil Sorens on Tue, 11 Jun 2013 10:39:00 EDT in Design, Console/PC, Social/Online, Smartphone/Tablet
Current practices in connected games that need to change to achieve long-term success.

Posted by Neil Sorens on Mon, 17 Dec 2012 11:49:00 EST in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Why the current level of indie game development isn't sustainable, and what will cause it to falter

Posted by Neil Sorens on Tue, 03 Jul 2012 11:55:00 EDT in Design, Console/PC
How basing Diablo 3's character progression on auction house use led to unhappy players.

Posted by Neil Sorens on Wed, 10 Aug 2011 04:22:00 EDT in Design, Social/Online
A visit to Zynga's fabulous new amusement park.

Posted by Neil Sorens on Thu, 17 Mar 2011 04:38:00 EDT in Design
Would scientific experiments that collect data on brain activity advance the field of game design? I'd sure like to run some!

Neil Sorens's Comments

Comment In: [News - 02/22/2018 - 04:53]

If the tiered plans weren ...

If the tiered plans weren 't being offered before net neutrality was added in 2015, why would they be introduced now, especially given that consumers are going to be hypersensitive to such changes Net neutrality was a solution to a problem that did not exist, with negative side effects that ...

Comment In: [News - 09/14/2015 - 01:59]

Meh. Nowadays mobile designers are ...

Meh. Nowadays mobile designers are just people who dutifully follow PM orders to apply progression and monetization models filched from top grossing games into their reskinned/branded clones. This is one of those jobs that will eventually be done by a robot.

Comment In: [News - 07/07/2015 - 03:46]

It 's a Mexican standoff ...

It 's a Mexican standoff of Kung Fu Panda ripoff artists.

Comment In: [News - 06/26/2015 - 04:04]

It 's always disappointing when ...

It 's always disappointing when industry leaders indulge extremist nonsense. Let 's not plaster the App Store with trigger warnings, and let 's not burden developers with a list of microaggressions that they are to avoid. r n r nBeing offended is in itself no virtue in fact, it is ...

Comment In: [News - 06/11/2015 - 02:29]

@ James: And sometimes working ...

@ James: And sometimes working within limitations means that it 's not possible to create much that 's worthwhile. See: EyeToy, Xbox Live Vision, Xbox Kinect.

Comment In: [News - 12/16/2014 - 04:04]

Agreed. The politicization of games ...

Agreed. The politicization of games has come primarily from game writers and fringe developers jumping at any pretext to insert their own political views into gaming. Gamasutra and Rock, Paper, Shotgun are among the earliest and worst offenders. r n r nWhen you have such sneering, undisguised contempt for your ...