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October 23, 2020
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Beast Master - Development Update 10 - Swarm Mastery

by Olcay MANCILIKCILAR on 09/21/20 11:31:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance. Probably max supported agents will be lower on the release since lots of other gameplay related calculations will also be made by the processor. We will try to achieve optimal performance to make all systems work fine together. Thanks for watching and reading.


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