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October 30, 2020
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Beast Master - Development Update 12 - Procedural Dungeons

by Luca Russo on 10/16/20 09:56:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random. Also players strength will effect the calculation of the dungeon generator. We will make the necessary adjustments so that the system is always challenging.

The dungeon system calculates all possibilities such as the starting point, corridors, mini boss and the final boss rooms. Also there will be random treasure rooms which will reward the player with lots of loot and more.

The presentation video shows only the first stage of the system. We will continue work on it and make sure it will look much better and smooth. Thanks for reading. As always, we are looking forward to hear some ideas and feedback.


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