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January 22, 2018
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Pat Flannery's Blog


Pat Flannery has shot/edited numerous interviews with Indie and AAA developers, and is a practicing gamedev enthusiast, as well as a musician and filmmaker. Let him know what you think, on Twitter he's @pfft_ and loves to talk games, music, media, or most anything else!


Member Blogs

Posted by Pat Flannery on Fri, 27 Jul 2012 05:47:00 EDT in Production, Indie
I feel like the greatest part of my journey in game development is my newfound (or rediscovered?) ability to have loads of fun with a notepad. In this post I explore the notion that our ability to create amazing media might detract from conceptual dev.

Without some kind of structure, developers can often become riveted in the brainstorming phase of video game creation, or spend eternity trying to make everything “perfect.” Here is some advice that will help you set limits to better your projects.

Posted by Pat Flannery on Tue, 21 Feb 2012 05:54:00 EST in Design, Programming, Production
Playing and interacting with your game should be a no-brainer, but you definitely don’t want your game to be a no-brainer. Teaming up with someone versed in AI design, or learning the practice yourself, will help make your games immersive and interactive.

Posted by Pat Flannery on Wed, 08 Feb 2012 02:27:00 EST in Design
So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you.

Posted by Pat Flannery on Wed, 01 Feb 2012 06:23:00 EST in Indie, Design
Edmund McMillen is one of the most popular indie game designers of the past 5 years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. In this article he explores game design and provides insight for new and aspiring devs.

Pat Flannery's Comments

Comment In: [Feature - 02/15/2013 - 04:35]

I love how muse-ical Proteus ...

I love how muse-ical Proteus is for those who appreciate it. I 've spent years wandering around on the island and I 'm still giddy each time I create a new world. I can only liken it to actually walking around in a natural allows the phenomenological field and ...

Comment In: [Blog - 07/27/2012 - 05:47]

Nice, and thanks Glad to ...

Nice, and thanks Glad to see it works for I said in the post, I wonder if many people experience this feeling of over-stimulation when using their computer. I mean, for me it 's like, I could make a song, I could make a video, I could make a ...

Comment In: [News - 03/23/2012 - 06:51]

Mojang is killing it. ...

Mojang is killing it.