Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 17, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lone Hero Dev Journal 1 | Our new game

by Petter Dahne on 03/18/19 02:31:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.



My name is Petter and I’m the Art Director at Lone Hero Studios. We are a three-people team from Sweden. This is our first dev journal and here we are going to share what we are working on and the progress we are making.

Anyway, today I want to introduce our new game!

The game is currently in development and we still don’t have a name for it, but the project name is Warrior’s Journey. This will definitely change though.

So what is Warrior’s Journey? It’s a single-player action-adventure game set in a world inspired by Japanese mythology. You will follow a warrior (‘s journey, hint hint) through fights against imposing enemies with focus on one-on-one battles. We want to make a game that will show both the character’s and the player’s growth throughout the game and to visualize this in different ways.

Right now we are also slowly but steadily creating the fundamental building blocks, iterating on the art style and also making great progress building and polishing on the combat system (follow @Yoshida_Jiro for more of that). We will cover this in future dev journals so we can show you how the game changes as new things are added.

We know what game we want to make, but we don’t know what we will find during the development. We know from experience that a lot of features can be based on happy accidents and discoveries throughout the course of making the game.

This fog effect, for example, was just something we were trying out for fun. We then put it in the game and really liked it.

We continued to work on it and combining it with gameplay and this is how it looks now.

We’ll continue to post and share what we are doing on social media, so make sure to follow us at @loneherostudios on Twitter! In the next dev journal we will dig deeper into the art style, where we are now and what lies in the future.

See you next time!

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Insomniac Games
Insomniac Games — BURBANK, California, United States

Sr Outsourcing Project Manager
Giant Army
Giant Army — Remote, Washington, United States

Community Manager and Admin Assistant for Universe Sandbox
LOKO AI — Worldwide, California, United States

Senior Unreal Engine Developer

Loading Comments

loader image