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October 21, 2017
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Raymond Ortgiesen's Blog


Right now I'm a Technical Game Designer at Gameloft Montreal and making games in my spare time with The Circle Machine.

My games are on my website at:

The best game I've made so far is Neurohack.



"You can learn more about a person in an hour of play, than you can in a year of conversation."


Member Blogs

Posted by Raymond Ortgiesen on Sat, 15 May 2010 02:09:00 EDT in Design
In this post I propose a new way of thinking about the indie game community. They're not studios - they're bands.

Posted by Raymond Ortgiesen on Thu, 30 Jul 2009 10:53:00 EDT in
In this post, I tackle why indie games are just as stagnant as the triple A titles they claim to trump. Which is to say, not stagnant at all.

Posted by Raymond Ortgiesen on Mon, 27 Jul 2009 03:58:00 EDT in
The recent "Serious Games" movement has caused me some distress. This post is about why I think the term and the games themselves are unnecessary and counter-productive to making real progress.

Raymond Ortgiesen's Comments

Comment In: [Blog - 06/25/2013 - 02:46]

A game that I think ...

A game that I think perfectly captures that feeling of being alone / slowly losing your mind is Lone Survivor. r n r nWell worth a play through if you 're interested in this kind of experience

Comment In: [Blog - 06/14/2013 - 07:56]

Thanks for sharing this I ...

Thanks for sharing this I 'm glad more and more people are sharing these sales figures from smaller projects, not just huge break away games.

Comment In: [News - 05/15/2013 - 03:51]

Gamers are those who play ...

Gamers are those who play actual video games. r n r nHahahahahaha. Oh wow.

Comment In: [Blog - 05/13/2013 - 03:56]

I agree. Sid Vicious and ...

I agree. Sid Vicious and a Philharmonic Orchestra were never meant to play on the same stage for the same people, despite the fact that they both are playing great music. Just because you work in the same medium doesn 't mean you share the same ideals. If calls for ...

Comment In: [Blog - 05/09/2013 - 03:47]

Just make the games you ...

Just make the games you want to make, who cares if journalists and indies in the Bay area like you Distribution isn 't quite as controlled as you make it out to be, the internet is right here. Instead of posting gigantic articles, you could post gigantic lists of games ...

Comment In: [Blog - 05/07/2013 - 07:03]

Yeah I can 't see ...

Yeah I can 't see them either :