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At GDC 2009 AbleGamers.com teamed up with the IGDA Game Accessibility SIG to ask your fellow game developers this question: "Have you thought about how disabled people play games?" Watch their responses.
It's uplifting so many said "yes" but I was surprised. If so many developers said they have thought about how the disabled play games, how come so few games have accessibility features?
How come so few games have fully customizable controls?
How come only a couple of games feature full closed captioning, each year, if that many? (closed captioning includes subtitles of sound effects, music and dialog)
How come only a few games like Settlers of Catan have color blind modes?
If you want to move beyond thinking about how disabled people play games to actually doing something about it, I invite you to join the IGDA Game Accessibility SIG.
Also posted at my personal blog Reiding...