Writer, game designer, cad. 14+ year veteran of Red Storm/Ubisoft, former executive of the IGDA Writing SIG, Advisory board member for the Game Narrative Summit, and narrative track coordinator for East Coast Games Conference. Novelist, reviewer, and RPG designer in his spare time, tweeter of many things about single malt whisky and sasquatches. Former world authority on Denebian Slime Devils, and can be found on twitter as @rdansky.
Also: really hates writing bios.
An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space.
A quick essay on why the term "narrative wrapper" is actually a pernicious evil that's damaging to both narrative and the player experience.
[Blog - 06/23/2014 - 11:30]
I 'm not arguing against ...
I 'm not arguing against cut scenes. I 'm arguing against shoving all of the explicit narrative into cut scenes so it doesn 't interact with the gameplay experience, so that the player is bouncing back and forth between modes and the experience becomes disjointed. I 'm also not saying ...