Richard Terrell's Blog
Announcing a new website as an experiment in the next-generation of games criticism. A site focused on the indie game Starseed Pilgrim and the philosophy behind the style of criticism.
The second part of my Spelunky game design analysis, addressing the topics of randomness, fairness, control, skill, strategy, and scaffolding.
Spelunky's XBLA HD spiritual reboot is here. The original game is free and filled with game design gold (lessons for designers). The new Spelunky costs a bit of cash, and in this review I see if more gold can be mined.
A review of Journey and how the lack of gameplay focused design unraveled everything.
Final comments on depth in gameplay.
A survey of what gamers think of the term "depth" and how their responses compare.
Richard Terrell's Comments
[Blog - 12/12/2013 - 01:16]
Great read. I really appreciate ...
Great read. I really appreciate the perspective you brought here. I 've been following this issue for the past few days and this article was refreshing. Now... I gotta figure out what it all means for my future games criticism efforts.
[Blog - 04/09/2013 - 11:21]
[Blog - 11/12/2012 - 09:58]
As a designer/creative type that ...
As a designer/creative type that is on the verge of starting my own kickstater technically I 'm already a part of one that 's going on right now I appreciate everything you had to say here. r n r nI 've heard many great things about FTL. I 'll play ...
[Blog - 07/24/2012 - 09:48]
@ David r n r ...
@ David r n r nThanks for your input. r n r nIf you 're going to present a counter argument, then I suggest talking about specifics. Too often people That David Cage video is not applicable. He specializes in making interactive fiction not games at least not for the ...
[Blog - 07/12/2012 - 10:11]
@ Luis r n r ...
@ Luis r n r nlol. I 'm glad you 're having as much fun thinking about this silly game as I have.
[Blog - 07/10/2012 - 09:45]
@ E McNeill r n ...
@ E McNeill r n r nI had a longer, better response typed up and I don 't know where it went. I hate it when that happens. r n r nTo sum up, I don 't see where the contradiction is. Deep games can be complex, and deep games ...