Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Apple Now Rejecting Apps for Mentioning Other Platforms

by Rob Weber on 05/06/15 02:43:00 pm   Featured Blogs

8 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Game developers are seeing increased enforcement of section 3.1 of Apple’s developer policy which states that "Apps or metadata that mentions the name of any other mobile platform will be rejected.” Although this policy has existed for a while, it appears that there is now a stronger enforcement of it – specifically related to ads that appear in apps.
 
For example, Little White Bears Studios tweeted that “Apple just rejected my game for a vid ad that had Google/Amazon badges.” And it’s not just affecting apps on your phone. Recently, a developer with an app for the Pebble Watch was cited by MacRumors about receiving a similar rejection notice for mentioning Pebble in their iOS app.
 
There are two clear solutions which game developers can implement to ensure they comply with the guidelines and to prevent receiving a rejection notice from Apple on new submissions or updates of their game. First, if your app is available on other platforms, make sure you do not mention this in your App Store description or in your creative assets and screenshots. Second, if you are going to integrate video or other ads into your game, make sure your ad providers are actively policing all iOS ad creatives so that competing platform badges are not being shown in the ads they display inside your game.  If a non-compliant ad appears during a review, you risk rejection.

Upon reviewing  most of the top ad providers for games, I found objectionable ads being served on nearly all of them. We at NativeX are actively policing every ad we serve (including video creatives) so that there no ads are displayed that violate the Apple developer policy.  This helps ensure that our developer’s monetization solution doesn’t negatively affect the approval process.

For more details, see previous post I wrote here.


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Producer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

QA Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Senior Lighting Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Camera Designer





Loading Comments

loader image