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September 22, 2017
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Robert Walker's Blog

 
 

Member Blogs

Posted by Robert Walker on Thu, 29 Mar 2012 12:35:00 EDT in Design
Let's take a look at how simple assumptions can scare off potential players.


Posted by Robert Walker on Sat, 18 Feb 2012 01:19:00 EST in Design
Today we focus on the importance of knowing how to sell your hard work.


Posted by Robert Walker on Mon, 13 Feb 2012 09:47:00 EST in Design
Let's take a look at how a game's world affects its impact on the player.


Posted by Robert Walker on Thu, 02 Jun 2011 10:09:00 EDT in Design
Today we take a look at Turn-Based Combat and what we can do to improve its appeal.


Posted by Robert Walker on Sun, 13 Feb 2011 10:37:00 EST in Business/Marketing, Design
Another important factor when choosing which college to attend: price. Here we discuss the cost of an education vs the benefit it brings.


Posted by Robert Walker on Sun, 13 Feb 2011 02:32:00 EST in Business/Marketing, Design
This question gets asked often on many game development forums, this is my two cents.



Robert Walker's Comments

Comment In: [Blog - 11/06/2016 - 06:49]

After 2 decades of coding ...

After 2 decades of coding I have learned that, in general, the best route is to get things done the brute force, most straightforward way possible. Once you have done that, you can more clearly see all of the peices you actually need for a better design, and you 've ...

Comment In: [News - 03/15/2016 - 05:10]

From what I can tell, ...

From what I can tell, it 's 399 the cost of the camera and the move controllers, so closer to 499.

Comment In: [News - 01/07/2016 - 04:24]

In fact, I 'd even ...

In fact, I 'd even argue that the hi-res version for PC and PlayStation 4 which reduces the roughness of the low-res polygons and loses the PlayStation 's signature Goraud shading actually degrades the game 's visuals. r n r nI have been saying this for years I cry a ...

Comment In: [Blog - 10/05/2015 - 01:52]

Complete drive-by comment: I 'm ...

Complete drive-by comment: I 'm kind of concerned about that image with multiple rar file backups of your game over a 3 week period. There may only be a couple of you working on the project, but version control will still rock your world It makes refactoring even easier since ...

Comment In: [News - 10/06/2015 - 04:01]

I was 13 when the ...

I was 13 when the Net Yaroze hit the US. I wanted one so badly, but 750 to a 13yr old might as well be 1 million It 's always fun to read about the community that evolved around that platform and hear about the war stories of indie development ...

Comment In: [News - 07/13/2015 - 03:14]

I thought his response was ...

I thought his response was pretty clear. He was talking about games that are 100 funded by Oculus for Oculus ' platform. While it is possible they may one day appear on other platforms, I don 't see why a company would pour money into a product and then do ...