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Robin Vilain's Blog


Videogame designer — author of commotions — créateur de jeu. Feel free to have a look at my website ( or to say hi on twitter (@acccent). Nice to meet you ^_^


Member Blogs

Posted by Robin Vilain on Tue, 21 Jul 2015 01:37:00 EDT in Design, Console/PC
Some thoughts about Bloodborne, notably how it eliminates passivity thanks to its gun mechanics. A bit of reverse-engineering might be useful to better identify their function and guess how they were conceived...

Robin Vilain's Comments

Comment In: [Feature - 11/22/2012 - 04:00]

Leigh and Quintin, thanks The ...

Leigh and Quintin, thanks The Letter Series are always superb. r n r nI love Dyad. I 've always had this dream of a game that would push your senses to their limits, exhaust you physically - I had this concept a couple of years ago, at school, of a ...

Comment In: [News - 08/23/2011 - 03:56]

I stopped reading at I ...

I stopped reading at I think . Who are you to think Where are the facts