Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Retro Game of the Day! Blockout

by Ron Alpert on 02/01/10 08:36:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 
Retro Game of the Day! Blockout
 

Blockout by California Dreams, who apparently was a Polish development studio - so named because they dreamed someday of moving to California? Did it happen? Or did "Polish Dreams" not guarantee a good sales return? Anyway, the game first appeared in 1989 (a big year for puzzle games!) and appeared in various incarnations.

 

An intriguing game. though quite intimidating, the game was very obviously a spinoff of the notion originally presented in Tetris - though, where that watershed game was purely a 2-dimensional experience, this version attempted to carry over the gameplay into 3D space.

 

Did I mention that this game was intimidating? Anyone who's played Tetris (or should I say, anyone with opposeable thumbs) is well aware of how quickly Tetris can become quite hectic. Now consider playing it from a top-down perspective and having a very limited POV - even, as was the case with this game, if the active pieces are rendered transparent, the game is obviously going to be quite difficult to play.

 

A chore, yes, but a fun one, no doubt about it. As Tetris was before it, Blockout could become mesmerizing to take hold of. The pace was dramatically slowed down to account for the presentation, and clearing rows would prove to be quite gratifying. Unlike Tetris (or similar games), one can never get into a Zen-like connection with this game, as it is impossible to perceive the whole of the playfield at any given time - since much of the depth is usually obscured.

 

Regardless, Blockout is a game which must be recommended if you enjoy the basic take-offs of the Tetris formula. Writing about it prompts me to search for an iPhone version (if you know of on, please clue me in!) Personally I got much enjoyment out of the Atari Lynx port - puzzle fans, don't be daunted by this confusing looking game, it is quite fun and absolutely is worth having a look at.

 


Related Jobs

New World Interactive
New World Interactive — Calgary, Alberta, Canada
[06.18.19]

Head of Production
Ubisoft RedLynx
Ubisoft RedLynx — Helsinki, Finland
[06.18.19]

Senior Game Designer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]

Experienced Game Developer
Digital Extremes Ltd.
Digital Extremes Ltd. — London, Ontario, Canada
[06.06.19]

Senior Project Manager





Loading Comments

loader image