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October 17, 2017
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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 10/16/2017 - 08:04]

Last numbers I saw on ...

Last numbers I saw on this were less than 100 active players at a time... so if there 's some renewal of licensing issue then it wouldn 't be worth it at all for them to pay to renew it, and this would be about the time it 's been ...

Comment In: [News - 10/16/2017 - 02:17]

So they 're implicitly confirming ...

So they 're implicitly confirming everything that 's being said on Glassdoor, but assuring gamers this won 't hurt the game they 're waiting for. Sometimes you just gotta break a few devs.

Comment In: [Blog - 10/12/2017 - 09:31]

The pop-in pop-out was noticeable ...

The pop-in pop-out was noticeable in FC3 and FC4 if you were trying to break it I was, to see what they were doing , but worked quite well for normal gameplay. r n r nIt 'll be interesting to see how AC: Origins handles this. From a recent Edge ...

Comment In: [Blog - 10/11/2017 - 09:45]

Interesting, thanks. Did you have ...

Interesting, thanks. Did you have a debug menu so translators could jump to places/situations and get the context, or is the game short enough that you could just say 'always do a full run ' and get the bonus QA

Comment In: [News - 10/12/2017 - 03:49]

I was very impressed with ...

I was very impressed with the game and have been word of mouthing it - and you do get a lot of game for 20. The first time a major area spoilers I reacted like your little guy. And then you can run right onto it, it 's there. r ...

Comment In: [News - 10/11/2017 - 05:49]

Wow, thanks - it 's ...

Wow, thanks - it 's fascinating to see what you can get from just the source code alone. Though I 'd sure like if Retro Gamer UK started doing some interviews with the original devs based on this, as they 're good at doing.