Ryan Sumo's Blog
I am the lead artist/CEO of Squeaky Wheel, an indie games studio making games in the Philippines. I'm currently working on a allegorical political strategy game called Political Animals.
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a Prison Architect sequel.
Chinese gamers have finally opened up to indie games, and developers should take advantage before the window of opportunity closes.
I share the sales figures for our turn-based strategy game Political Animals.
I use our game "Political Animals" to try to understand how the 2016 US election was won.
I talk about the emotional roller coaster that is called "Launching a Game".
I talk about the stress of both starting a company and game development in general, and how I learned to cope.
Ryan Sumo's Comments
[News - 06/23/2017 - 06:38]
I think a lot of ...
I think a lot of people are looking back at Prison Architect with rose colored glasses. I would argue very strongly that when they launched Prison Architect as an Early Access title it too was in a relatively niche genre at the time and there was no expectation that they ...
[Blog - 01/18/2017 - 10:46]
Hey Matthew, thanks for writing ...
Hey Matthew, thanks for writing this. We 're currently mulling Early Access/Kickstarter ourselves for our next project and this has given us a lot to chew on. r n r nWanted to ask about your example of a positive way of responding to player feedback. You said : r n ...
[Blog - 11/21/2016 - 12:47]
Of course I try not ...
Of course I try not to think too much about that as without a publisher this game wouldn 't have been possible anyway. r n r nHaha I had a similar situation when we launched our game, looking at the numbers and thinking hm. If we didn 't have a ...
[Blog - 11/10/2016 - 10:11]
Yeah, our break even is ...
Yeah, our break even is looking more like two years at this point. Luck and timing definitely has an effect.
[Blog - 11/11/2016 - 09:42]
No worries. This wasn 't ...
No worries. This wasn 't meant to be a definitive description of what happened, merely an analysis using one specific model, aka our game. Every model or every game always comes with certain assumptions, which I tried to explain in the different sections of the article. r n r nThe ...
[Blog - 10/31/2016 - 11:19]
Glad you found it relatable ...
Glad you found it relatable Kylan. Hoping more people can write stuff like this to show a more balanced view of game development.