Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Sam Kite's Blog


Every child needs to play Panzer Leader and 1776. They also need a stuffed animal. And not something boring like a dog or a bear; get your child a squid or fish or a toucan or something. Good mental health starts with the right kind of imaginary friend.

I used to write for I feel lucky that Tim Rogers let me do that. He makes me want to love things I hate. Tim Rogers is a powerful metaphor for the christian ideal of loving your enemy in the artform of gaming. Games like dragonquest and monster hunter literally represent everything wrong with game design in my mind, but when he writes about them, they not only seem compelling, but like the way forward. I'm on a mission to like what I hate, now. Endgame: liking everything, but maybe sounding like I don't.

Gaming is not a hobby or even an artform. It is a discussion more fundamental than culture--the weaponized tooled up human extension to play. When lions tussle in the grass with their brolions after a really great meal, they wish they could be playing a game. Any game. Poker would be fine. All humans have always played games. People who do not play games are strange throwback to an era of protohuman savagery. If you can't appreciate gaming you are a terrifying animal who poses a potential danger to those around you. 

When comparing call of duty to battlefield, we occasionally lose sight of what we're really talking about. It's not a reflection of current culture. We could throw out all culture tomorrow and still have more meat of the human soul in the games we would invent and immediately begin playing than all the happenstance boring drivel that we generate constantly by accident while we play our existing games. 


Member Blogs

Posted by Sam Kite on Thu, 09 Mar 2017 09:51:00 EST in Business/Marketing, Production, Serious, Indie
Business and pleasure don't mix, or at least that's the conventional wisdom. But for 100s of years, the family business was the only business. I was brought up in a family that's run a series of businesses. Here's some of what I learned.

Posted by Sam Kite on Mon, 14 Nov 2016 09:27:00 EST in Business/Marketing, Design, Serious
Batman is a stagnant society in character form. His villains are the levers that we use to move out of that stagnation

Posted by Sam Kite on Wed, 23 May 2012 01:58:00 EDT in Business/Marketing, Indie
Cloning is the lifeblood of the industry. The problem isn't that things get cloned, it's that 'indies' are all mutually isolated and have to weep into their beer about it.

Posted by Sam Kite on Thu, 23 Feb 2012 01:37:00 EST in Business/Marketing, Serious
Kurzweil's singularity, patents, and the impending terrifying reality of creativity (it's so unknowable--there is literally nothing more terrifying than that).

Sam Kite's Comments

Comment In: [News - 01/30/2017 - 09:59]

Counterpoint: The healthcare I 'm ...

Counterpoint: The healthcare I 'm eligible to achieve won 't serve me any good. If something meaningful happens to me or my wife including pregnancy , I 'm better off going to the emergency room, going bankrupt, and recovering. r n r nThe ideal that healthcare should be universally available ...

Comment In: [News - 12/26/2007 - 07:19]

What an irrelevant comment. He ...

What an irrelevant comment. He doesn't need to read or care about the EULA. There is money to be made. The reason there is money to be made is because Blizzard requires a user to spend, at minimum, something like 30 hours to reach level cap, at which point the ...