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October 22, 2017
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Sande Chen's Blog   Expert Blogs


Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen


Expert Blogs

Posted by Sande Chen on Wed, 18 Oct 2017 09:09:00 EDT in Business/Marketing, Design, Console/PC, Smartphone/Tablet
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.

Posted by Sande Chen on Thu, 05 Oct 2017 09:34:00 EDT in Business/Marketing, Design
In this article, game writer Sande Chen delves into the history of interactive movies and how kids today might benefit from interactive stories.

Posted by Sande Chen on Thu, 28 Sep 2017 09:24:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
In this article, game writer Sande Chen weighs the primacy of gameplay inspiration over story, and story inspiration over gameplay, to opine on whether or not the game industry would ever accept spec game scripts.

Posted by Sande Chen on Tue, 12 Sep 2017 01:21:00 EDT in Business/Marketing, Design, Serious, Indie, Smartphone/Tablet
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.

Posted by Sande Chen on Wed, 09 Aug 2017 10:22:00 EDT in Design, Indie
In her contribution to The Game Jam Guide, game designer Sande Chen traces the history of game jams up to creation of Global Game Jam.

Posted by Sande Chen on Fri, 07 Jul 2017 04:32:00 EDT in Business/Marketing, Design, Production
In this article, game writer Sande Chen explains why puns, cultural references, and jokes in games are not always appreciated.

Sande Chen's Comments

Comment In: [Blog - 08/09/2017 - 10:22]

Yes, you 're right. 0th ...

Yes, you 're right. 0th Indie Game Jam has been one that continued yearly and had sponsors, but there were certainly events like demoscene parties prior to that time.

Comment In: [Blog - 12/30/2016 - 12:50]

Ah good eyes Thanks for ...

Ah good eyes Thanks for being my editor.

Comment In: [News - 11/19/2015 - 04:03]

I touched upon the issue ...

I touched upon the issue of violence briefly on my blog here: Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...

Comment In: [Blog - 11/23/2016 - 10:26]

It 's true that in ...

It 's true that in these types of action games, there can be found objects which contain story. For instance, in Gears of War 2 I believe , I found it odd that there were scattered notes. It didn 't make sense to me that this person would even have ...

Comment In: [Blog - 07/25/2016 - 11:16]

Why is the romantic interest ...

Why is the romantic interest a she Or were you just switching pronouns on and off r n r n Make the romantic interest impossible to dislike. This is a cheat I m not really a fan of, but it can work: Scrub away the romantic interest s rough edges, ...

Comment In: [Blog - 06/13/2016 - 05:27]

You can go to the ...

You can go to the gamesandlearning channel on SoundCloud. There is a link next to the Play button. r n r nThe article is hyperlinked to its title: