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Posted by Scott Anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics



Scott Anderson's Comments

Comment In: [Blog - 10/26/2015 - 07:55]

Yes, the Tales of Arabian ...

Yes, the Tales of Arabian Nights influence and the city sketches sold me on it. This blog post is great because it shows a game that conceptually looks amazing but was difficult to get all of the mechanics working as desired.

Comment In: [Blog - 08/09/2017 - 10:11]

If your goal is primarily ...

If your goal is primarily to run a business and be self-employed, and you are a decent programmer, there are better businesses to run besides games to get to that sustainability. This is kind of back to early 2000s, proto-indie casual games developers that primarily focused on the business aspects ...

Comment In: [Blog - 07/06/2017 - 10:20]

Vive tracker can do this ...

Vive tracker can do this now...

Comment In: [Blog - 03/20/2017 - 09:26]

Whether or not you view ...

Whether or not you view a team of 50 as small is relative. Compared to many game studios a 50 person team is very small, from the point of view of many GDC attendees who are students or indies that have never had industry jobs this is massive. We 're ...

Comment In: [News - 03/13/2017 - 01:44]

The current headline is a ...

The current headline is a little confusing. When I first read the headline I thought Switch games would have higher development costs, meaning studios would have to pay for more developers, longer development times, or perhaps more for certification, due to cartridges. It seems as though Switch cartridges have higher ...

Comment In: [News - 02/02/2017 - 04:01]

I 've been doing this ...

I 've been doing this for years and will continue to do it throughout my career. I worked on indie games part time as a full time software developer, then got jobs at companies making MMOs and AAA console shooters, then went full-time indie, and when my project imploded went ...