Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Aesthetics, Game Design, and Development of the Zelda-like Anodyne

by Sean Han Tani on 10/15/12 03:46:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Recently I was lucky enough to give a talk on my game, Anodyne, during the opening ceremony of my school's new arts center.

In it, I decided to talk a bit about how Jon Kittaka and I went about choosing the music, art, and gameplay in some of the areas in Anodyne - basically, how we created the aesthetics and how they fit into the overall gameplay and story, etc.

I also talk a bit about our development workflow in creating the areas, as well as answer some other amusing questions.


One can download the demo of Anodyne here .

The slides are available here and you can watch the video below. Let me know what you think!

Link to video.


Related Jobs

Bartlet Jones Supernatural Detective Agency Inc.
Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[10.16.17]

UI Designer
Deck Nine Games
Deck Nine Games — Westminster, Colorado, United States
[10.16.17]

Senior Console Programmer
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City, California, United States
[10.16.17]

Environment Artist
Telltale Games
Telltale Games — San Rafael, California, United States
[10.16.17]

Narrative Designer





Loading Comments

loader image