Sean Han Tani's Blog
Hi, I'm Sean Han Tani. Learn more about what I'm up to at http://seancom.nfshost.com/.
I am primarily a composer and game designer. My music is available at https://soundcloud.com/seagaia
I worked on the games Anodyne (2013) and Even the Ocean (2016). I am working on the upcoming All Our Asias.
Since 2016, I teach game design and game music composition at the School of the Art Institute of Chicago.
I had the chance to promote my game, Anodyne, on the front page of The Pirate Bay on the weekend of the 16th. Did it work out? And to what extent?
talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music.
A talk I gave (52:10) of some of the aesthetic choices and game design in Jon Kittaka and I's Zelda-like, Anodyne.
Sean Han Tani's Comments
[News - 04/10/2015 - 04:00]
I 'll admit that Souls ...
I 'll admit that Souls games does have a lot of garbage retreading your steps. I think this garbage is non-negotiable, though, and BB does a good job when possible shortcuts . r n r nBut it 's a trade-off - if every boss had a bonfire right before the ...
[Blog - 06/05/2013 - 01:12]
Unless you have the technical/artistic ...
Unless you have the technical/artistic abilities to work in a AAA studio and a portfolio to support it, you 're better off just working on your own games and possibly selling them. There are tons of resources on getting started.
[Blog - 06/03/2013 - 11:50]
These thoughts kind of came ...
These thoughts kind of came to mind as I played through Contact NDS and The Swapper over the past few weeks. The former was a weird way of controlling someone...the game made you understand that you were basically taking over control someone who was supposed to be sentient on their ...
[Blog - 02/21/2013 - 12:00]
[News - 01/22/2013 - 01:57]
hooray my game anodyne got ...
hooray my game anodyne got an honorable mention. Looking forward to playing the other student games as well and hopefully meeting others at some point....
[Feature - 11/28/2012 - 04:45]
Rad, glad it worked out ...
Rad, glad it worked out so well In general I wish people made their games more personal and as reflections of themselves...there 's something about games with parts of the personalities and thoughts of the creators that 's appealing - maybe gaining insight into their minds, etc. Are you going ...