Sebastian Alvarez's Blog
I write, film, produce, and move it til I lose it about games. I use Unity and code with playmaker and even made an asset for the Vive and playmaker! If you want to see more about me and what I do, check out the site, twitter and youtube page.
There are no rules when it comes to designing VR games, but maybe we can examine what common features most action titles seem to require. So, what are the greats doing right and what are the must have gameplay modes that every VR Action game should have?
A look into Poses with Puppet Guardian, a wizard with a puppet that must dispatch all foes at the same time. Observing the art of animation and how we worked on getting the best key pose to feel right in an action/puzzle game.
The Legend of Zelda and how it is possible to get ideas like it.
Sebastian Alvarez's Comments
[Blog - 12/19/2017 - 10:29]
Great article, I believe you ...
Great article, I believe you will have the hit you are looking for. It always great for everyone to read all types of stories and overcome survivorship bias. Thank you very much for sharing your story. I look forward to hearing more in the future. r n r nI 'll ...
[News - 06/15/2017 - 04:01]
Barney mentions doing a character ...
Barney mentions doing a character a day but I spend most of my time trying to come up with a unique character to animate. I wonder what the process is on coming up with the look and design of these unique monsters. r n r nExcellent article on animation.
[Blog - 08/18/2016 - 04:14]
Hey Kevin, I think its ...
Hey Kevin, I think its sarcasm Saying the article should just be a few lines like you mentioned. By the way is Dawn of Heroes your game or one that you stumbled upon
[Blog - 02/09/2016 - 01:52]
I think its meant to ...
I think its meant to be the pacifist run. r n r nAlso, I never noticed that the items were left by other humans. That is a pretty cool tidbit that many others might have glossed over on their first playthrough.
[Blog - 02/03/2016 - 01:18]
Funny, I have most of ...
Funny, I have most of these tools and I am designing a 2D game, which is such a vast contrast that proves the use of these assets. r n r nBiggest difference is that I am using Playmaker for my state machines.
[News - 02/04/2016 - 04:00]
Competition is good for the ...
Competition is good for the player, right Solomon says. r n r nThis will be especially true when the Long War team decides to make their own game that rivals XCOM. They have some serious accolades and experience so I can 't wait to see what original IP they come ...