This is going to be a rather short post because what can be said about the subject is very "to the point."
El Salvador is one of the most violent countries in the world, with one of the highest murder rates. Like it or not, that changes how one can perceive violence, compared to "more peaceful" countries. Put it under perspective: there are 6 million people in the country, and the country is 0.002133 times smaller than the U.S.
There are surely only a handful or people on this site from El Salvador (or less; since I only know one active Gamasutra member from El Salvador, besides me, obviously), and thus it's sad this is not an "all happy together" post, but after everything I've been reading lately (and a couple of back-and-forth emails with someone) I decided to share the perspective with everyone else.
What comes next may not be the kind of thing you read while you're eating your pretzels:
Why do I care if you know all of this? Because It was not until very recently that I've been reading how "alarmingly violent"games are today, and certain "other" themes. I may not be the right person to talk about violence in video games because the game I'm developing now *is* violent, it will not make killing fun (in part because you won't have the almighty shotgun everyone loves to have in a game).
So, again, why do I care? Because I see something wrong when it comes to dealing with violence in games. One day people talk about "rape culture," and the next day they talk about how this year's E3 was almost about the "old ultra-violence," BUT the next day it's all about designing the prefect headshot, the perfect run-over-pedestrians routine and the best "crush your enemy's head" animation, slap an M on the box and call it a day.
As I said, I may not the most suitable person to talk about violence in games, and I'm not saying "let's go Disney-friendly, then." I'm just not acting like certain specific form of violence is THE form of violence that deserves the "don't even touch that!" label, while other forms of violence are just fine because they are not emotionally traumatic (tell that to the mother who lost her son to that bus on fire, she'll find that extremely comforting). Now feel free to make a game where you don't make players feel cool when shooting prostitues or blowing someone else's head at close range with a shotgun.
I certainly hope I won't be getting a lot of hate on this post, because I just pictured my country as one of the worst places on earth so that you understand how violence (and thus all the talk about violence in games) is perceived through the eyes of someone from El Salvador.