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Simon Lachance's Blog

 

I have been a indie game developer for the past 5 year. I co-founded Berzerk Studio in 2008 I worked on games like Berzerk Ball, Sands of coliseum, Frantic Frigates and PeaceKeeper. Also created a show about making games as an Indie called "Indie Your Face" (www.indieyourface.com).

Expect to see art, animation, beer, sweat, code and blood. Also plaid... I like plaid.

 

Member Blogs

Posted by Simon Lachance on Thu, 17 Aug 2017 12:09:00 EDT in Business/Marketing, Production, Console/PC, Indie
[TL;DR We made a clicker game to support the studio financially and use it as a platform to keep 100k+ players updated about what's going on at Berzerk's. It's like a Kickstarter, but with more explosion]


Posted by Simon Lachance on Thu, 03 Mar 2016 01:08:00 EST in Business/Marketing, Serious, Indie, Smartphone/Tablet
We weretrying to launch our new game on iOs for months, but we just couldn't. And here's why.


Posted by Simon Lachance on Thu, 13 Nov 2014 02:41:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
You just finished your game, finally ready to release it to the world. "Hey Internet! I spent months of work without salary to give you this!" and you get comments like : "Your games sucks and I wish you cancer you moron F%!&" Let's talk about this.


Posted by Simon Lachance on Mon, 15 Sep 2014 10:08:00 EDT in Business/Marketing, Console/PC, Indie
Back from PAX Prime, spent about $4,000. Thats a lot of money for an Indie game developer! You got to be prepared to have a good impact over there so here's my few tips!


Posted by Simon Lachance on Mon, 30 Jun 2014 05:32:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Release a demo? Use a donate button? Pay for additional levels ? Let's take a look at 4 type of MicroTransactions.


Posted by Simon Lachance on Tue, 25 Mar 2014 09:27:00 EDT in Design, Production, Indie
3 simple rules that will help game developers to use MicroTransactions correctly and ethically.



Simon Lachance's Comments

Comment In: [Blog - 09/15/2014 - 10:08]

No problem Happy to help ...

No problem Happy to help :

Comment In: [Blog - 08/07/2014 - 09:00]

Great article This is exactly ...

Great article This is exactly what I 'm trying to do with my show Indie Your Face on Youtube. But it now takes me around 1-2 week per episode, and I could easily do that full time. So it 's hard to combine both game development and Youtube Vlogging. r ...

Comment In: [News - 07/10/2014 - 08:01]

A master has failed more ...

A master has failed more times than and beginner even tried r n r nI can 't agree more. I made a complete episode on Berzerk Studio 's near-bankrupt, and how we dealt with it. Hard times, but 2014 is a lot better for us now. Shameless plug : http://youtu.be/mtGATeWQeEw ...

Comment In: [Blog - 03/25/2014 - 09:27]

Thanks r n r nHaven ...

Thanks r n r nHaven 't played a lot to Puzzle And Dragons, unfortunately . It 's on my iPad, sitting there in my toplay list. The one thing I can say though, is the part where you are shown the loot you could have won when you lose a ...

Comment In: [Blog - 01/23/2014 - 07:43]

Hey Thanks a lot I ...

Hey Thanks a lot I 'm glad you appreciated r n r nAnd yeah good point. If you 've cleaned enough, your code will be more likely to be reusable. It also recap the algorithms in your head, and you 'll start better on your next game. r n r ...

Comment In: [Blog - 01/09/2014 - 08:35]

Totally agree, Uncle Bob Clean ...

Totally agree, Uncle Bob Clean code author name this the broken window theory . If only one broken window is left unattended on a building, the whole city blocks get worse over time. In other words, Bad code leads to more bad code. r n r nAnd thanks