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Stephen Dick's Blog


Stephen is the CEO and Game Designer for Bravado Waffle Games.

He is part of a four man indie game development studio looking to change the world with games! He firmly believe that games can be a force for change and for good and is a proud member of G4C.


Member Blogs

Posted by Stephen Dick on Wed, 18 Jul 2012 02:38:00 EDT in Design, Smartphone/Tablet
Even the best intentioned games, if poorly designed, can be dangerous and reinforce negative behaviors. As game designers, we have an opportunity to teach people they CAN change the world, they CAN change their lives, and CAN have fun doing it.

Posted by Stephen Dick on Wed, 04 May 2011 10:55:00 EDT in Business/Marketing, Indie
3 Short Case Studies Of Successful Kickstarter Campaigns

Posted by Stephen Dick on Wed, 04 May 2011 06:46:00 EDT in Business/Marketing, Indie
Starting out as an indie game developer is hard! Ridiculously hard! But it doesn’t have to be. Here's some great tips to help indie game developers to raise funds, build a community, and get free market research on Kickstarter!

Stephen Dick's Comments

Comment In: [News - 01/23/2013 - 10:33]

Given that you have to ...

Given that you have to reach critical mass of games for any new controller to even stand a chance, I bet they 'll gain a whooooole lot more than they 'll loose. Really... it might be their only chance of ensuring that they 'll be profitable. r n r nI ...

Comment In: [Blog - 10/19/2012 - 11:59]

I completely agree, it takes ...

I completely agree, it takes a lot more work designing a game without relying on violence as a crutch. Conflict and challenge can come in so many flavors, but most games tend to appeal to the lowest common denominator and resort to violence and shooting to create it rather than ...

Comment In: [Feature - 10/19/2012 - 04:05]

Great article. We are a ...

Great article. We are a decentralized studio as well here at Bravado Waffle. We 've got team members in 3 different countries now. Skype works great for day to day communication, is a good resource for source control and task management, even has a wiki too. Dropbox and PBworks ...

Comment In: [Feature - 09/06/2012 - 04:10]

Very interesting article, and a ...

Very interesting article, and a great breakdown of the effects that various virtual goods have on a game. I think a lot of devs would do well to read this r n r nI completely agree with you about the potential for truly cooperative games. Farmville came close, but the ...

Comment In: [News - 09/05/2012 - 11:51]

Very cool concept. I 'd ...

Very cool concept. I 'd look to to get an idea of how to scale a crowdsourcing model.

Comment In: [News - 07/26/2012 - 09:49]

In this industry, any 'Secret ...

In this industry, any 'Secret Sauce ' has a short shelf life, especially as your core audience matures.