Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tadhg Kelly's Blog   Expert Blogs


Tadhg is the creator of leading game design blog What Games Are.                                                           


Expert Blogs

Posted by Tadhg Kelly on Sun, 31 Aug 2014 11:57:00 EDT
In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side.

Posted by Tadhg Kelly on Tue, 10 Jun 2014 01:04:00 EDT in Business/Marketing, Console/PC
Off the cuff thoughts on all we saw today.

Posted by Tadhg Kelly on Sun, 23 Mar 2014 06:01:00 EDT in Design
This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here.

Posted by Tadhg Kelly on Wed, 01 Jan 2014 12:09:00 EST in Design, Indie
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.

Posted by Tadhg Kelly on Thu, 26 Sep 2013 07:10:00 EDT in Design, Social/Online
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.

Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in Design
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.

Tadhg Kelly's Comments

Comment In: [News - 05/31/2018 - 04:00]

I 've been working in ...

I 've been working in games for 25 years, around 18 of which have been spent in video games. In that time I 've been a QA, junior designer, a lead, a startup founder, a platform-side guy, blogger, columnist, writer, product manager, producer and a variety of other things. My ...

Comment In: [News - 10/19/2017 - 04:05]

A thing that has to ...

A thing that has to be remembered here is that large publishers are just as vulnerable to fad thinking as anyone else, and so the moves that they make often seem to make sense at the time but in retrospect don t really. This is particularly true of the current ...

Comment In: [Blog - 08/29/2017 - 09:20]

I find it fascinating that ...

I find it fascinating that this same problem keeps arising for social/mobile game makers. I wrote about it with regard to Zynga like... 8 years ago And yet so little has really changed. r n r nRef: and the End of the Beginning.php

Comment In: [Blog - 03/31/2017 - 09:17]

Fee Fie Fo Fum, I ...

Fee Fie Fo Fum, I smell the blood of the false binary of analyzing games on a fun vs story axis.

Comment In: [Blog - 12/01/2016 - 11:49]

There are arguments for and ...

There are arguments for and against this sort of approach, and they break down as follows: r n r nFor: r n- Less waste r n- Clearer target r n- Definable outputs r n r nAgainst: r n- the market rarely stays still for long, so thinking this way often ...