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December 9, 2019
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Less than 1000 downloads on GooglePlay...

by Thierry Brochart on 06/06/14 07:28:00 am

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
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Hello Everyone,


Today I'm following up on my experience about trying to gain visibility for my latest FREE game ( ) on googlePlay and trying to make a decent revenue from it.

Thi is the sequel to my last blog entry.

And as I promised the numbers, here they are...

I aimed for 2 million downloads... But in one month, I managed to have only 735 downloads of my game... As I stated there are 400 million devices out there and I succeded in reaching less than 0.0002 percent of them...


 So where did I fail ? THRU VISIBILITY missed...
Here is a recap of my efforts :

So Google says its Googleplay market is "Built for app discovery" and insists on:
1) "
User ratings and reviews" Only 25 ratings but a very good average of 4,32.. which isn't suffucient of course...

2) "Category browsing" ok so my game is in "Racing Game" genre so no mistake here...

3) "Search" When I try to search even the name of my game "Heavy Truck Speed Racing" I can find it only at the 31th position... How come?

4) "Top charts and lists" I »m no where to be found here...

5) "Featured, Staff Picks, Collections, and Badges" Ok definitely not for me unless I get picked by luck... which is probably going to happen as much as winning lottery... let's continue...

6) "Rich, colorful product pages" .. Err OK I'm not probably doing a very good job here

7)... Oh no... no seven!

So in conclusion, I DO NOT KNOW HOW TO CLIMB INTO THE CHARTS... and I failed miserably... but as someone said « If you have to fail, fail fast ! »

So stay tuned for the release of my next game « Haunted Mine Adventure »...



Follow me on Twitter or facebook to know about the newest releases & more!

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