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January 21, 2018
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Timmy GILBERT's Blog



I'm a Caribbean game developer in the process of founding his own society after some years in the mainstream industry. The Caribbean culture is unique and rich and offer opportunities to challenge value of game design. Designing for cultural niche honest to their identity is a tough learning process, full of trap and pitfall, especially when history as been so harsh on it. It really makes you questioning the cultural message behind some game mechanics and their relevance or their universality.

I'm also in a quest to strongly formalize video games. Some people argue video games don't have its Citizen Kane, but very few consider we still don't have our Sergueï Eisenstein. Sometimes I have those wacky idea but want those strong foundation to structure them we have in fine art or cinema. A lot of games are made with trial and error with streak of intuition, we still does not have the correct principles that encompass all experiences beyond the aesthetics of fun. This is what I'm chasing.


Timmy GILBERT's Comments

Comment In: [Blog - 04/27/2016 - 11:30]

I follow this thread and ...

I follow this thread and I have actually introduce the AI concept of utility to them it 's not a new paradigm but hey game industry like to rediscover new stuff , the thread is a devlog, it 's basically an on going post mortem.

Comment In: [Blog - 11/03/2015 - 01:09]

In fact we don 't ...

In fact we don 't need meaning we need connection , something can have meaning yet end up dry if not for connection, can warmth be procedurally generated

Comment In: [Blog - 03/19/2015 - 01:47]

Ian bogost is wrong when ...

Ian bogost is wrong when he say they do not focus on formal system, they were the first at pointing how mechanics was conveying political statement.

Comment In: [Blog - 01/20/2015 - 04:04]

Story is not what movie ...

Story is not what movie is aout, it 's about editing, form, color and composition ... that sound silly, there is no dichotomy to have. Story and expression is as much formalist as than the inherent structure of a media, and do have structure. Formalism should be about bridging the ...

Comment In: [Blog - 10/24/2014 - 01:56] p 135783202 postcount 5 ... p 135783202 postcount 5 r n r nwell here is a recap of it for anyone too look at this mess

Comment In: [News - 10/16/2014 - 01:22]

Why no motion control r ...

Why no motion control r n r nI mean making an intimidating controller to a market that don 't like being intimidated r npeople who get the controller will be on more expensive and credible console like ps4, PC and XBONE