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September 19, 2017
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Timothy Ryan's Blog   Expert Blogs

 

Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. E-mail: Tim@FireMuse.net

 

Expert Blogs

Posted by Timothy Ryan on Wed, 30 Aug 2017 09:23:00 EDT in Design, Programming
I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?


Posted by Timothy Ryan on Tue, 01 Aug 2017 01:13:00 EDT in Production
Whether you are the captain of your own ship or just an officer on the deck, there's a lot you can do as game producer to improve timeliness and quality. Here's a checklist out of the Game Producer's bag of tricks.


Posted by Timothy Ryan on Wed, 12 Jul 2017 10:08:00 EDT in Design, Production, Social/Online, Smartphone/Tablet
Everything I wish I knew about video slot games before I started making them


Posted by Timothy Ryan on Thu, 23 Mar 2017 06:15:00 EDT in Production
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rulesbecomegames unto themselves.


Posted by Timothy Ryan on Wed, 21 Dec 2016 11:37:00 EST in Programming, Production
Old school game designer encounters the world of AB Split Testing


Posted by Timothy Ryan on Mon, 23 Mar 2015 12:53:00 EDT in Production, Console/PC
A long time ago in an apparently failed interview for a Halo 2 producer spot I was asked by the leads "What would you do to reduce crunch?" then by the studio management "What would you do to make the team work harder?" I think I have a better answer now.



Timothy Ryan's Comments

Comment In: [Blog - 08/29/2017 - 09:20]

I really miss the days ...

I really miss the days of retail pricing and the old Value Proposition ... alas, is it possible to go back with so many publishers still offering F2P/Pay2Win games

Comment In: [Blog - 08/01/2017 - 01:13]

Every company has its own ...

Every company has its own unique problems that breaks best practice and breaks sprints. Improvements can be slow going.

Comment In: [Blog - 07/12/2017 - 10:08]

So unlike online games, regulatory ...

So unlike online games, regulatory restrictions means we can 't do live AB Split testing. There is a lot of analysis prior to release and many iterations of a math model before one is blessed. Then after release the data source is the operators and your sales numbers. This is ...

Comment In: [Blog - 06/23/2017 - 09:48]

This article reads like an ...

This article reads like an employee review or an engineer managing up. Does the person exist Really Consistently, no. If the industry has taught me anything, you often have to make do with what you have or can recruit. I 'd make this into a scorecard.

Comment In: [Blog - 06/16/2015 - 02:56]

7- We are not programmers, ...

7- We are not programmers, artists or designers but we are consumers and recognize when our competitors are doing something better. r n r nCouple of points on this one. r n r n- Many producers, often your best producers, rose up through the ranks as a programmer, artist or ...

Comment In: [News - 04/10/2015 - 07:03]

Egad. Someone fire that Microsoft ...

Egad. Someone fire that Microsoft producer. Scope increase without pay is a recipe for disaster.