Tommy Refenes's Blog
Tommy Refenes was born on the battlefield on June 14th, 1981 to his
mother, a USMC Sergent, and his father, an Abrams-M1 Tank. Tommy was
trained in CQC and learned to survive on his own as a mercenary. After
stealing a truckload of Packard Bell computers back in the mid 90's,
Tommy accidentally turned one on and instantly knew everything about
programming. In May 2006 Tommy founded PillowFort and created Goo!,
which earned an IGF Technical Excellence nomination, grand prize in
the 2008 Intel Game Demo contest for Best Threaded Game and finished
3rd for Best Game on Intel Graphics.
I got to play Super Meat Boy and Spelunky with the Steam Controller!
A post about piracy, quantifying loss, and why treating customers with respect is more important than preventing people from pirating your game.
A response to countless emails I get because of Indie Game: The Movie and Super Meat Boy asking "How do I get started programming games?". I hope it helps.
I'm an engine man. Something about resource management and threading gets me all hot - an introduction post to Tommy Refenes.
Tommy Refenes's Comments
[Blog - 03/18/2013 - 05:10]
Yea I thought about DRM ...
Yea I thought about DRM being implemented for peace of mind. I am personally of thinking that locks don 't keep people out and that if someone wants to steal something out of my house bad enough, no lock will ever keep them out. But that 's just how I ...
[News - 03/27/2012 - 03:39]
Shay, you made the right ...
Shay, you made the right choice for sure. Great article, its one of the only ones I 've read to completion in the last few months. Best of luck with everything.
[News - 02/16/2010 - 04:02]
[News - 01/26/2010 - 02:39]
[Feature - 09/10/2008 - 01:05]
Goo is no longer using ...
Goo is no longer using brute force collision or the constant creation of threads, this article was about the very first attempts, not the latest build breifly mentioned in the epilogue.