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Elise Trinh's Blog

 

Narrative Designer -- video games (AAA and mobile), comic books, animated series and film, French TV shows.

 

Member Blogs

Posted by Elise Trinh on Thu, 20 Feb 2014 11:47:00 EST in Design
About linear and non-linear stories, differences between story and narrative, and consequences on game narrative.


Posted by Elise Trinh on Tue, 26 Nov 2013 06:14:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Some thoughts about who the God, the Creator, the Mighty Author of a game is, and their relationship with the Playable Character or the player. Possible hints about creation, interactivity and storytelling in games.



Elise Trinh's Comments

Comment In: [News - 03/17/2016 - 08:01]

An accurately researched rendition of ...

An accurately researched rendition of any culture is a noble goal, and interesting in the context of a documentary,, but I believe games are mostly fictions -- if you put aside serious games and heavy simulators... But even in these cases, it 's always about interpretation. You have to choose ...

Comment In: [Blog - 09/16/2014 - 09:50]

Really nice article, I 've ...

Really nice article, I 've enjoyed reading all the discussions and your thoughts on this topic. It 's pretty accurate. r n r nPeople tend to think that writing a vanilla character will be easier for empathy. Truth is, there is no vanilla character. A white male character from the ...

Comment In: [News - 06/11/2014 - 05:15]

While it was quite an ...

While it was quite an interesting article, I think many things have been mixed up here. As some have said before, it 's hard to judge the entire game on its short trailer. The therapy setting can be about many things - a starting point, just a narrative trick like ...

Comment In: [Blog - 04/01/2014 - 02:22]

Nice article I was not ...

Nice article I was not aware of Ken 's narrative legos and I really agree with you. r nNarrative legos can be a start but it has to be refined in many ways to avoid mechanical relationships . r nPutting the players in the storyteller 's shoes could be one ...

Comment In: [News - 02/28/2014 - 10:00]

I just hope there 'll ...

I just hope there 'll be more and more great characters, no matter what gender they are and/or what are their sexual preferences. r nI mean, it may be a captain obvious assessment , but i always figured that gender, sexual preferences, skin color, or social background or else are ...

Comment In: [News - 02/25/2014 - 03:39]

Nice post I really like ...

Nice post I really like the fact that one of the ways to support the Narrative pillar in games is a... game design principle