Tyler Glaiel's Blog
Programmer. Game Designer. I made Closure, The Basement Collection, Bombernauts, like 60 flash games back in the day, and a bunch of yet-to-be-released secret projects.
Here's a couple words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year"
No, this is not a list of my most anticipated games, but a list of changes I'd like to see to Steam as a platform and marketplace to make it better for both consumers and developers.
It’s hard to make a living making games.
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.
Tyler Glaiel's Comments
[Blog - 01/20/2016 - 01:14]
As the writer of the ...
As the writer of the article you were giving a response to, I think you kind of missed my point about reviews. r n r nGamifying reviews would specifically result in MORE reviews, not better quality reviews. This was the point. I want the score to better reflect what most ...
[Blog - 09/15/2015 - 02:50]
[Blog - 08/15/2013 - 06:43]
flash has an amazing UI ...
flash has an amazing UI system, its why so many games use scaleform for their UI. I know there 's a unity build of scaleform but right now it doesn 't work for broswer builds AFAIK r n r n r nI never said the small details are impossible to ...
[Blog - 10/07/2012 - 08:15]
The zombies in this sample ...
The zombies in this sample do repel each other a bit, they repel heavily if they 're closer than 30 soft collision, works well enough and is stable , and they repel softly if they 're within 80 to keep spread out when they don 't need to clump through ...
[News - 02/10/2012 - 07:58]
[News - 01/19/2012 - 07:04]