Tynan Sylvester's Blog
I'm a game designer. I worked on BioShock Infinite. I also wrote Designing Games and got it published by O'Reilly Media. I'm currently working on RimWorld with my company, Ludeon Studios.
Email: [email protected]
Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it?
What if game design isn't a process of creation, but of exploration? How do we navigate this strange design landscape?
How many assumptions spring from a name?
The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.
A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better?
I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating.
Tynan Sylvester's Comments
[Blog - 06/01/2015 - 02:29]
Nothing to say besides: Congratulations ...
Nothing to say besides: Congratulations on writing an amazing article. You nailed this one. This is something that needs to be read. r n r nThe insights in this would be worth billions and billions of dollars if they were widely deployed but they won 't be .
[Blog - 10/23/2013 - 06:16]
I 'm the developer of ...
I 'm the developer of RimWorld. If you want to compare stats, here are outs which were frozen when the game was greenlit : http://puu.sh/51ZSh.png
[News - 06/13/2013 - 04:46]
Forget about money for a ...
Forget about money for a second and focus on the physical reality. r n r nUsed game trading is a massively negative-sum economic activity. All those trading shops have to be built and staffed. People have to travel there and back. People have to spend mental effort to hunt around ...
[Blog - 06/04/2013 - 12:43]
Huh. Interesting analysis. Interesting to ...
Huh. Interesting analysis. Interesting to see that Muslims are overrepresented in games. I suppose it makes sense I think I read somewhere that American Muslims are better-educated and more prosocial than the general population anyway. r n r nIt 's too bad there aren 't more conservative voices in the ...
[Blog - 06/03/2013 - 09:15]
First off, I love the ...
First off, I love the fact that you attacked this problem and wrote about it I also have a closely-related article today about the dangers of this kind of complexity: http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The Simulation Dream.php r n r nA few thoughts about this: r n r n-Hasn 't this problem been addressed ...
[Blog - 06/02/2013 - 04:09]
Interesting note about real war ...
Interesting note about real war kill rate. I think the kill count in real war may actually be far lower than even you 're estimating. Most kills in war are accomplished with long-range weapons like artillery and bombs. You never see who you killed. Even gunfights are usually fought outdoors ...