Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Wesley Rockholz's Blog

 

Co-founder of Yes And Games, creator of Adventure Guild. My blog serves as a channel to organize and convey my thoughts and opinions on the game design process.

@wrockholz

weslo.github.io

LinkedIn

 

Member Blogs

Posted by Wesley Rockholz on Tue, 11 Apr 2017 10:23:00 EDT in Design, Console/PC
A game design deep dive into Ubisoft Montreal's new medieval fighter For Honor, with discussions on core mechanics, communication, and game balance.


Posted by Wesley Rockholz on Mon, 21 Dec 2015 01:42:00 EST in Design, Programming, Production, Console/PC, Indie
Postmortem for our Ludum Dare 34 entry, Escape Squad, an isometric shooter with a twist... hah.


Posted by Wesley Rockholz on Mon, 29 Sep 2014 01:05:00 EDT in Design, Console/PC, Smartphone/Tablet
5 things I learned about game design after playing XCOM: Enemy Unknown.


Posted by Wesley Rockholz on Fri, 25 Apr 2014 03:38:00 EDT in Design, Social/Online
How can you foster a community in your game naturally and without irrelevant conversation or toxicity?


I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.


Posted by Wesley Rockholz on Thu, 17 Apr 2014 12:33:00 EDT in Art
Reflecting on my first attempt at a stop-motion animation film.



Wesley Rockholz's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

1. The point I was ...

1. The point I was trying to make is that exploiting the functionality of saving and loading a game can be used to cheat a dice-rolling system, whereas from the designer 's perspective dealing with both the success and failure of dice-rolls is a part of the overall game. In ...

Comment In: [Blog - 04/25/2014 - 03:38]

Interesting, thanks for pointing the ...

Interesting, thanks for pointing the Journey stuff out. I haven 't spent much time playing it but it was pointed out as an edge case in a discussion. Thanks for the corrections, I 'll do some editing.

Comment In: [Blog - 04/18/2014 - 07:47]

Hey, thanks for the feedback ...

Hey, thanks for the feedback r n r nYou 're right, I focused a lot on competitive games here, probably because the class I 'm TAing for right now is mostly making multi-player board games so I 'm in that mindset. r n r nPlatformers, adventure games, puzzle games are ...