Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Will Burgess's Blog

 
 

Will Burgess's Comments

Comment In: [Blog - 01/12/2018 - 09:11]

Everspace had a good approach: ...

Everspace had a good approach: each zone has a time limit until you need to leave like FTL , and as a player you have to balance your infinite inventory space vs. crafting needs vs. time needed to hunt and harvest raw materials. r n r nDue to the time ...

Comment In: [News - 09/06/2013 - 06:13]

Was wondering the same thing ...

Was wondering the same thing

Comment In: [News - 09/06/2013 - 03:30]

Surprised he didn 't mention ...

Surprised he didn 't mention the biggest problem that faces PC: hardware compatibility. Maybe that 's what he meant by consumer awareness r n r nI 'm an almost 100 PC-only gamer, and have been for a long time...yet I still face these issues. Just last week I had to ...

Comment In: [Feature - 08/16/2013 - 02:00]

Great article, very well-written and ...

Great article, very well-written and the 90s breakdown was spot-on for us upper middle class white guys high 5, bro r n r nAt the end there I think it seems pretty obvious why X-Bro gamers prefer CoD over Flower: they grew up playing Doom, Counter Strike, Quake and Unreal ...

Comment In: [Feature - 01/03/2013 - 04:35]

Great read Eric I enjoy ...

Great read Eric I enjoy the no bullshit approach. It will definitely help quite a few people in the industry, indie or otherwise

Comment In: [Feature - 12/26/2012 - 04:40]

Agreed These Best of lists ...

Agreed These Best of lists are a great slice of how the industry is changing. r n r nI remember this time last year or so everyone was all fire and brimstone about the mobile shift....yet here we are.