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February 19, 2020
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Sips Happen #7: Coronavirus and it’s impact on China’s tech & gaming ecosystem

by Xavier Rosee on 01/24/20 10:28:00 am

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
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Hi, I’m Xavier Rosée. When I’m not drinking rosé to the sound of video games soundtracks, I’m helping indie and mobile game studios build games that find their audiences.

Every week I publish a rundown of articles and insights so you can have topics to discuss around a nice glass of pink wine.

So sip back, relax and enjoy the rosé.

Read previous editions and subscribe at

Sips Happen #7: Coronavirus ans it's impact on China's tech & gaming ecosystem

EDIT: title edited for tone.

After weeks of relative silence from the Chinese government, it’s finally official: we’re on the verge of an epidemic breakout. The coronavirus (nope, nothing to do with the beverage) is starting to freak people out in China: Pony Ma, CEO of Tencent, announced that he will not be handing out red envelopes full of cash this year, as public gathering are to be shunned; popular e-tailers are halting price hikes on breathing masks; and Plague, Inc., a game that’s now nearing its 8th anniversary, has shot to the top of the paid download charts on the App Store.

State of the Market

China (virus-free)

User Acquisition

Product Management

One Last Sip

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