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August 17, 2018
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Category: Visual Art


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Posted by Simon Carless on 08/13/18 12:25:00 am in Art
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Art
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/06/18 12:34:00 am in Art
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.





Posted by Caleb Compton on 08/14/18 07:34:00 pm in Art
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto

Posted by Andrei Semiankovich on 08/13/18 11:42:00 am in Art
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.

Posted by Herbert Llanas on 08/06/18 09:51:00 am in Art
When it comes to games that teach history, the list can go on and on until you’ve run out of fingers and toes.