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October 24, 2018
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October 24, 2018
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Category: Visual Art




Posted by Svyatoslav Cherkasov on 10/23/18 09:52:00 am in Art
The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and apply them on a pixel art picture.

Posted by David Lightbown on 10/23/18 09:07:00 am in Art
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn about how the team customized the Unreal Editor, developed dialogue and export tools, and created innovative lip-sync technology for this innovative FP-RPG.

Posted by Mars Ashton on 10/22/18 09:43:00 am in Art
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.

Posted by Tom Pugh on 10/22/18 09:37:00 am in Art
A selection of tips and tricks for Level Design development.

Posted by David Craddock on 10/18/18 12:20:00 pm in Art
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Art
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,