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March 22, 2018
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Category: Visual Art

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Posted by Nathan Cheever on 03/22/18 01:33:00 pm in Art
Mafia IIIís Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara

Posted by Simon Carless on 03/19/18 10:24:00 am in Art
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.

Posted by Patrick Tejada on 03/22/18 01:33:00 pm in Art
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.

Posted by Revlyn Schreiber on 03/22/18 01:33:00 pm in Art
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.

Posted by Piotr Bomak on 03/16/18 09:40:00 am in Art
The preconceptions you have about what the final product should look like often look great on paper, but do not fare so well in reality. We go on a journey through X-Morph: Defense development and look at the changes it went through over time.

Posted by John Osborne on 03/12/18 10:43:00 am in Art
How do kids consume M-rated games, and how much responsibility should parents take?