This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.
In this post originally published on RocketBrush Studio's Blog, you will find a simple tutorial on creating your game character from the idea to the completed work.
There is an enemy archetype very common in games, one that mimics the playerâ€™s abilities and often shows itself as the main character double. Also named as a â€śdarkâ€ť or â€śshadowâ€ť version, it usually lingers on playersâ€™ minds and generating rich
Craig shares 1.5 years of learning game development while working a full time job. He talks about the summer leading up to creating Buttery Games and starting LUMEN: Lost Passages as a way to escape.