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June 23, 2018
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Category: Visual Art


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Posted by Fabrice Piquet on 06/21/18 05:56:00 am in Art
This article describes a method for creating a realistic first person camera attached to a body to simulate realistic movements and animations in Unreal Engine 4

Posted by Nathan Cheever on 06/18/18 10:11:00 am in Art
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!

Posted by Simon Carless on 06/18/18 12:01:00 am in Art
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.





Posted by Zac Rich on 06/19/18 09:51:00 am in Art
What is Fair Use, and how are you not protected when using copyrighted assets without permission.

Posted by Pippin Barr on 06/18/18 10:10:00 am in Art
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.

Posted by Piotr Bomak on 06/15/18 08:44:00 am in Art
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense and why we decided to completely get rid of it, even though it was almost finished.