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June 18, 2021
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A look back at the decades long history of game accessibility knowledge sharing

You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework

Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats

Posted by Keith Burgun on 05/24/21 11:02:00 am in Design, Art
Designer and theorist Keith Burgun talks about the TV show Crazy Ex-Girlfriend and how it's a good example of the sort of contextual layering that's needed in game design.

Collection of announcements, initiatives, launches and events from this year's event

The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.