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September 19, 2017
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Category: Visual Art


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Posted by Simon Carless on 09/17/17 10:29:00 am in Art
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.

Posted by Max Pears on 09/12/17 09:46:00 am in Art
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story





Posted by Meredith Hall on 09/19/17 09:42:00 am in Art
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.

Posted by Ryan Miller on 09/15/17 09:25:00 am in Art
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.

Posted by Louis-Nicolas Dozois on 09/14/17 04:00:00 pm in Art
A helpful analogy for the diminishing returns of over-polishing a product.

Posted by Andrii Goncharuk on 09/12/17 01:21:00 pm in Art
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.