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June 18, 2021
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Category: Audio


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A look back at the decades long history of game accessibility knowledge sharing

Collection of announcements, initiatives, launches and events from this year's event

GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.





So, you've got a great game ready for launch and now you need a promotional video for it? Well, first off - kudos on the accomplishment! After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time.

Posted by Kent Carter on 04/30/21 11:21:00 am in Audio, Serious
The truth behind one of licensed music’s most common marketing terms -- royalty-free -- and what it means in the video game industry.