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September 23, 2020
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Category: Audio


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Posted by Josh Ge on 09/17/20 10:29:00 am in Audio
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Neil Schneider on 09/15/20 11:11:00 am in Audio
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!

Posted by Winifred Phillips on 09/15/20 11:06:00 am in Audio
Fourth of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of recurrence, including rationale.

Posted by Chris Kerr on 09/09/20 11:03:00 am in Audio
Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the second half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.





Posted by Brandon Pham on 09/16/20 10:15:00 am in Audio
Brad Hart is a Chief Technology Officer & Johan Karlsson is a Senior Consultant at Perforce. We interviewed both Brad and Johan to talk about the recent survey Perforce conducted about the State of the industry with effects of COVID.

Posted by Brian Fairbanks on 09/11/20 11:14:00 am in Audio
Designing nonviolent games feels like we're beginning the race well behind the starting line. This article will outline solutions to solve that problem.