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March 7, 2021
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In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with Covid-19. Included: links to live-stream performances, free online concerts, and news about upcoming concert dates.

Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.





Posted by John Watmuff on 03/03/21 10:56:00 am in Audio, Design, Programming, Art, Indie
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.

Posted by Kyle Worrall on 02/25/21 01:10:00 pm in Audio
An comedic anecdote of a composer who is suffering from writer's block and uses AI music tools to help stimulate their creativity. Brought to you from a PhD student working on procedural music tools that can work in symbiosis with composers for their PhD.

The climate crisis impacts our ability to keep making and playing the games we know and love. We as game makers and players have significant power to take truly meaningful action against this existential threat. Learn more about what's happening in 2021.

Game Dev Digest Issue #81 - 2D, Animation, and more. The latest from the free weekly Unity3d/gamedev newsletter.