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January 17, 2019
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Category: Audio


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Posted by Timothy Ryan on 12/10/18 09:43:00 am in Audio
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Simon Carless on 12/09/18 03:33:00 pm in Audio
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.

Posted by Simon Carless on 12/03/18 03:15:00 am in Audio
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.

Posted by Simon Carless on 11/25/18 11:06:00 pm in Audio
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond - as well as undiscovered notables like The Hex & more.

Posted by Simon Carless on 11/18/18 10:35:00 pm in Audio
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.

Posted by Winifred Phillips on 11/13/18 10:34:00 am in Audio
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.

Posted by Dale Crowley on 11/12/18 10:49:00 am in Audio
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias. This article provides a step by step guide to re-creating an adaptive music project in Elias Studio.

Posted by Simon Carless on 11/11/18 10:27:00 pm in Audio
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.

Posted by Chris Kerr on 11/08/18 10:29:00 am in Audio
Here's the full 5000+ world Q&A with Shadow of the Tomb Raider audio director Rob Bridgett and composer Brian D'Oliveira, digging into the tools and techniques the pair used to create a soundscape fuelled by fear.

Posted by Jeremy Alessi on 11/05/18 08:49:00 am in Audio
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!