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September 25, 2017
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Category: Audio


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Posted by Winifred Phillips on 08/16/17 10:22:00 am in Audio
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.

Posted by Isaac Ashdown on 08/07/17 09:43:00 am in Audio
Everything happens on the beat in All Walls Must Fall, which uses a custom, procedural music mixer to play the soundtrack of the nightclubs of Berlin 2089. Ben Prunty's track Synaesthetic is deconstructed to explain the process behind the game's music.

Posted by Simon Carless on 08/06/17 11:21:00 pm in Audio
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.

Posted by Simon Carless on 07/30/17 11:21:00 pm in Audio
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.

Posted by Joost van Dongen on 07/17/17 10:21:00 am in Audio
We did a couple of live stage performances where we improvised a new soundtrack to someone playing Journey and Ori And The Blind Forest. This post shares a video compilation of the performance and explains our approach and what did and didn't work.

Posted by Winifred Phillips on 07/17/17 10:20:00 am in Audio
In the GDC 2017 audio track, several interactive music systems were presented. In part 2 of her 3 article series, video game composer Winifred Phillips discusses the pros & cons of these systems, while also sharing case studies from her own projects.

Posted by Simon Carless on 07/17/17 12:15:00 am in Audio
This week's highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.

Posted by Andrew Smith on 07/03/17 08:55:00 am in Audio
We're currently working with Improbableís SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.

Posted by Simon Carless on 07/02/17 08:21:00 pm in Audio
This week's longform article/video highlights include the complex history of Cuphead, Billy Mitchell ten years on from King Of Kong, and behind the scenes on the making of Thumper.

Posted by Winifred Phillips on 06/26/17 02:02:00 pm in Audio
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.