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April 19, 2018
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Category: Audio


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Posted by Winifred Phillips on 03/12/18 10:32:00 am in Audio
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.

Posted by Simon Carless on 03/11/18 10:30:00 pm in Audio
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.

Posted by Simon Carless on 03/04/18 08:50:00 pm in Audio
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.

Posted by Simon Carless on 02/25/18 10:52:00 pm in Audio
This week's longform highlights include Phil Spencer's speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.

Posted by Ryan Darcey on 02/25/18 10:12:00 pm in Audio
Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible.

Posted by Simon Carless on 02/18/18 10:28:00 pm in Audio
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.

Posted by Winifred Phillips on 02/13/18 09:04:00 am in Audio
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.

Posted by Simon Carless on 02/12/18 11:33:00 am in Audio
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.

Posted by Simon Carless on 02/04/18 11:22:00 pm in Audio
This week's Video Game Deep Cuts highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.

Posted by Simon Carless on 01/29/18 12:34:00 am in Audio
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.