Aaron San Filippo's Blog
Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
Expert Blogs
Posted by
Aaron San Filippo
on Fri, 02 Oct 2015 01:08:00 EDT
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
Business/Marketing,
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Console/PC,
Indie,
Smartphone/Tablet,
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Indie
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.
Posted by
Aaron San Filippo
on Fri, 10 Jan 2014 05:45:00 EST
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
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Indie,
Smartphone/Tablet,
Business/Marketing,
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Indie
A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond.
Posted by
Aaron San Filippo
on Wed, 18 Sep 2013 04:21:00 EDT
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
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Console/PC,
Indie
We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success.
Posted by
Aaron San Filippo
on Wed, 15 May 2013 10:21:00 EDT
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
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Console/PC,
Indie
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.
Posted by
Aaron San Filippo
on Fri, 18 Jan 2013 12:55:00 EST
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
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Console/PC,
Indie
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
Posted by
Aaron San Filippo
on Wed, 09 Jan 2013 09:59:00 EST
in
Business/Marketing,
Indie,
Design,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Digital Publishing,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
Production,
Console/PC,
Indie
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.
Aaron San Filippo's Comments
Comment In:
[Blog - 10/12/2016 - 10:31]
Hey Bruno, r nI think ...
Hey Bruno, r nI think it 's great that you 're telling your story, and even better to solicit critique from the community. r nI agree with the comments from Philip, James, and Robert above Except for Robert 's point 3 - I think lowering your price is rarely a ...
Comment In:
[Blog - 02/02/2016 - 01:37]
Re: Free Download/Try Before You ...
Re: Free Download/Try Before You Buy IAP Unlock r n r nWilliam: Can you name any major successes that used the shareware model on mobile r n r nBecause there are lots of failure stories with this model, and everything I 've heard and experienced suggests this is an almost ...
Comment In:
[News - 02/01/2016 - 04:03]
Sure - so for reference, ...
Sure - so for reference, it was in 2012 when we launched on Kongregate, and times have changed a bit with their audience size. Additionally, the Unity web player was much more ubiquitously supported then - now your only real option is to use WebGL publishing with Unity, which is ...
Comment In:
[Blog - 10/02/2015 - 01:08]
Comment In:
[Blog - 09/29/2015 - 02:22]
Comment In:
[Blog - 09/28/2015 - 01:25]
I feel you Here are ...
I feel you Here are some hopefully constructive thoughts for you, r n r nOur game Race the Sun was featured by Apple, despite us never having been featured before. We had launched one iOS children 's app into obscurity a couple years prior, and that was our own previous ...