The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).
We often design "historical" games as games first, and historical second. But would game designs be more engaging for players if we start with the specifics of history?
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung TVs. Omdia's games analyst George Jijiashvili examines the key updates.
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.
Game Dev Digest Issue #146 - Dev Hacks. The latest from the free weekly Unity3d/gamedev newsletter.
The CFO role is not just about making payroll on time, but a much more strategic role which is very hands-on in nature, getting deep into the mechanics of user acquisition and monetization as well as the headline company financials and fundraising.
25% of global gaming revenue comes from China, but getting into this market is not easy. Criteria for mobile games, the process of finding a partner and other subtleties of entering the Chinese market from ZiMAD.
2022 has already seen over 6,000 new games released on Steam. That's over 34 games a day. This article explores the sales performance and trends among the games released in 2022 so far.
A long odyssey about Art, Production, Voice acting, Indie gaming & its disgust, Current events of World conflicts and business, Volumetrics and Composing an hour long soundtrack.
One thing that’s often difficult to know is whether to continue to work on a game that's not quite clicking. I often hear the question, “Should I shelf my game?”