Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners.

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [News - 06/07/2018 - 04:02]

For the last two weeks, ...

For the last two weeks, Valve has been raked through the coals for removing the visual novels and praised for removing Active Shooter. It seems like they are in a no win situation. r n r nNo matter what they do there will always be some people who disagree because ...

Comment In: [News - 10/04/2016 - 04:01]

EDIT: Nevermind. ...

EDIT: Nevermind.

Comment In: [Blog - 01/17/2018 - 06:19]

I agree with Sina. Look ...

I agree with Sina. Look at how huge Assassin 's Creed Origins is in comparison to the first couple of Assassin 's Creed games, for example. And now it feels like every RPG is aiming to be 80-100 hours when games like Chrono Trigger used to take 20 hours I ...

Comment In: [News - 01/03/2018 - 10:39]

As long as you 've ...

As long as you 've been a bit judicious in terms of what video games you 're backing, I don 't think it 's fair to say that video games on KS generally don 't deliver. I 've backed about a dozen games and only one of them has failed ...

Comment In: [Blog - 11/02/2017 - 09:56]

The CEO of Klei says ...

The CEO of Klei says their studio works very little overtime, and games like Don 't Starve, Mark of the Ninja, etc. have been quite successful. us/article/yvwnqk/the-curious-appeal-of-crunch

Comment In: [News - 10/19/2017 - 04:05]

It 's certainly true that ...

It 's certainly true that a lot of the audience wants a single player experience. You don 't have to look any further than EA adding a more robust single player mode to Battlefront II after people complained about the lack of a good story mode in the previous Battlefront. ...