Adam Bishop's Blog
Adam is the lead developer at independent studio Pykrete Games. While he no longer works full-time in the games industry, he still works on games in his spare time. Information on current and upcoming projects and prototypes can be found at https://www.pykretegames.com/.
"Don't bother," she said.
Want to start making video games but don't know where to start? I've got a few suggestions.
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.
Digital sales aren't just affecting which games I play, they're affecting how I play them too.
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.
Why the concept of "replay value" typically misses the point.
Adam Bishop's Comments
[Blog - 01/27/2021 - 06:14]
To your point about public ...
To your point about public patch logs, there is one available on the Playstation 4. If you highlight a game in the UI and press Option, there 's an Update History you can select. It is a bit hit or miss how useful it is though. A lot of developers ...
[Blog - 12/27/2020 - 07:51]
Thanks for this article Simon, ...
Thanks for this article Simon, I appreciate your insight and the whole conversation Raw Fury kicked off. r n r nI have a thought about this particular bit: r n r n Recent research by Voyer Law, albeit from a pretty limited pool, suggested that on average, there were advances ...
[News - 02/27/2020 - 09:40]
[News - 07/17/2019 - 01:34]
If I 'm reading this ...
If I 'm reading this correctly 93 of Ubisoft 's revenue is now digital Only 7 from physical retail
[News - 04/17/2019 - 09:00]
[News - 06/07/2018 - 04:02]
For the last two weeks, ...
For the last two weeks, Valve has been raked through the coals for removing the visual novels and praised for removing Active Shooter. It seems like they are in a no win situation. r n r nNo matter what they do there will always be some people who disagree because ...