Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.
He's also the author of the political noir fantasy novel The Disillusioners.
Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of. He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.
"Don't bother," she said.
Want to start making video games but don't know where to start? I've got a few suggestions.
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.
Digital sales aren't just affecting which games I play, they're affecting how I play them too.
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.
Why the concept of "replay value" typically misses the point.
[News - 06/07/2018 - 04:02]
For the last two weeks, ...
For the last two weeks, Valve has been raked through the coals for removing the visual novels and praised for removing Active Shooter. It seems like they are in a no win situation. r n r nNo matter what they do there will always be some people who disagree because ...
[News - 10/04/2016 - 04:01]
[Blog - 01/17/2018 - 06:19]
I agree with Sina. Look ...
I agree with Sina. Look at how huge Assassin 's Creed Origins is in comparison to the first couple of Assassin 's Creed games, for example. And now it feels like every RPG is aiming to be 80-100 hours when games like Chrono Trigger used to take 20 hours I ...
[News - 01/03/2018 - 10:39]
As long as you 've ...
As long as you 've been a bit judicious in terms of what video games you 're backing, I don 't think it 's fair to say that video games on KS generally don 't deliver. I 've backed about a dozen games and only one of them has failed ...
[Blog - 11/02/2017 - 09:56]
The CEO of Klei says ...
The CEO of Klei says their studio works very little overtime, and games like Don 't Starve, Mark of the Ninja, etc. have been quite successful. https://waypoint.vice.com/en us/article/yvwnqk/the-curious-appeal-of-crunch
[News - 10/19/2017 - 04:05]
It 's certainly true that ...
It 's certainly true that a lot of the audience wants a single player experience. You don 't have to look any further than EA adding a more robust single player mode to Battlefront II after people complained about the lack of a good story mode in the previous Battlefront. ...